The Creators of Baldur's Gate 3 Explains Its Implementation of Machine Learning for New Divinity Game

The team behind hit RPGs like Baldur's Gate 3 and Divinity: Original Sin has recently shown its next major project, creating a wave of hype within the player base. However, recent statements from the studio's lead designer have introduced a new dimension to the conversation, focusing on the team's philosophy toward generative artificial intelligence.

AI as a Creative Assistant, Not a Substitute

In a new message, the studio's founder detailed that the developer is utilizing generative AI for certain ancillary purposes. These encompass enhancing pitch decks, producing early-stage artistic references, and drafting draft text.

Crucially, Vincke made clear that the shipping material in the game will be authored exclusively by real writers. "Our team is developing all the content ourselves," he stated.

Larian is continuously expanding our pool of concept artists and are currently putting together dedicated writer rooms.

Given that visual development is being explicitly mentioned — we right now have 23 visual developers and have job openings for more talent.

Each initiative we do is incremental and aimed at letting our team spend more time on actual creation.

Any machine learning application applied correctly is additive to a artist's routine, not a replacement for their skill.

Responding to Feedback and Defining the Path

The admission of AI usage initially sparked concern among a segment of the fanbase. In reply, Vincke offered additional elaboration on social media.

"At Larian, we employ machine learning to research ideas, similar to we use Google and art books," he stated. "During the conceptual planning process we use it as a rough outline for structure which we then replace with authentic concept art."

He noted, "Larian brings on artists for their creative vision, not for their ability to execute what a machine suggests."

Focused Uses for Machine Learning

Vincke had previously detailed the studio's focused strategy to this technology, grouping its use into key areas:

  • Automation of Tedious Tasks: This encompasses refining animations, audio processing, and pipeline-specific tasks like adapting animations for different models.
  • Rapid Prototyping ('White Boxing'): Using systems to rapidly prototype rough mock-ups of scenarios to validate concepts before full implementation.
  • Experimental Frontiers: Investigating how machine learning could eventually create innovative gameplay, specifically in creating player-driven narratives in a detailed game universe.

He explicitly affirmed that core creative disciplines — such as music composition — are are absolutely not areas where the studio is replacing creative input. On the contrary, Larian is expanding its staff in these exact fields.

"Our studio is neither releasing a game with AI-generated content, nor planning on cutting staff to replace them with AI," Vincke stated definitively.

Derrick Miller
Derrick Miller

A seasoned gaming analyst with over a decade of experience in online casinos, specializing in slot machine mechanics and player psychology.